![]() Unlike the Zelda game, Fenyx's tale opts for a light-hearted tone. Immortals Fenyx Rising also lacks in execution with its second major attempt to differentiate itself from Breath of the Wild. ![]() It's thrilling for a minute but if I have to execute the same strategy for five minutes non-stop, you've lost my interest. Charge up your special attack, use it, add some light attack stabs, dodge incoming attacks, refresh your special attack. But even that turns rote if fights go on for too long, because you settle into a loop. Immortals Fenyx Rising combat is generally bland, and it's only when you get involved in boss battles that prove to be more satisfying, as they involve a bit more strategy. Having ideas is one thing, you've to execute them too. ![]() Additionally, Fenyx has access to “Godly Powers” such as an arrow that can be remotely controlled, a massive hammer that does area damage, tall spikes that can be summoned out of the ground, the ability to pull yourself towards flying enemies, or turn yourself invisible. A perfectly-timed dodge slows down your opponents, allowing you to get a few more licks in before they recover. As such, combat is a mix of light attacks (RB / R1) and heavy attacks (RT / R2), interspersed with the timely use of dodge (X / Square) and parry (LB + RB / L1 + R1) to regain stamina and retain your health. The biggest difference is in the combat, wherein Ubisoft Quebec draws much more on Assassin's Creed. It exists because it was there in Breath of the Wild.įenyx wields a massive hammer in Immortals Fenyx Risingįor all my harping regarding the similarities, Immortals Fenyx Rising brings its own ideas to the table. Sure, you can eat a blue mushroom to restore your stamina, but gliding's connection to stamina has no logical bearing. It's an understandable inclusion in the climbing department, or in Link's case as he is literally holding onto the glider, but it makes no sense for Fenyx, because the Wings of Diadalos spring out of a futuristic gadget attached to their back. But because Breath of the Wild had a stamina meter for Link, Immortals Fenyx Rising has one too. In Assassin's Creed games, you can climb up mountains and structures without having to worry about stamina. In fact, there is so much copying going on that some Immortals Fenyx Rising fundamentals go against Ubisoft's own established ideas. Fenyx too can tame wild horses and then summon them at any time. And just like Link's Magnesis ability, Fenyx too can also lift up nearby objects thanks to Herakles' Strength. Fenyx - pronounced as “phoenix” - has the Wings of Diadalos that allow them to glide, as with Link's glider. Like Breath of the Wild, Immortals Fenyx Rising is set in an open world that has at its centre the villain's massive lair, replete with red smoke. It's not the first one either, as the free-to-play Chinese title Genshin Impact beat it to the punch by a couple of months. Ubisoft Quebec - the Canadian studio best known for Assassin's Creed Odyssey - is here to throw its hat into the ring with Immortals Fenyx Rising. Given those numbers, it was only natural that other studios would come to copy its ingredients, in an attempt to serve the audience that doesn't own the Switch or its predecessor, the Nintendo Wii U. Nintendo's gamble paid off, and as of September, Breath of the Wild has sold over 20 million copies. It was all the more special for how Breath of the Wild was a departure from the Zelda way of doing things, introducing voice acting to the franchise, and encouraging a freer approach to its massive open world. Immortals Fenyx Rising is a next generation title from Ubisoft that draws a lot of inspiration from 2017's Nintendo Switch launch title, The Legend of Zelda: Breath of the Wild, considered one of the best video games of all time.
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